
Love it!

I was jut reading a post on Autoblog about how Codemasters’ FUEL features 5,000+ square miles of drivable terrain. Evidently its a world record. And it got me thinking about automating the level-creation/mapping process for video games. Essentially taking Google Maps or Google Earth and assigning roads/topography/features references to 3D objects in the video game [...]
MSFT Virtual Earth just received a major upgrade. Being someone that doesn’t have a car or a portable nav system, I can’t really experience the export to GPS features, but one thing in this release did catch my eye. The integration of hyper-local content: (via the Virtual Earth Blog) Neighborhood Subscribe via GeoRSS – I’m [...]